Personal computers (PCs) are electrical
machines that are capable of performing calculations on various types of
information by using a stored set of instructions. PCs are used for work, leisure,
and educational purposes (p. 235). Some of the PCs equipment can include a
monitor(screen), tower, keyboard and a mouse. How is a PC used? In my previous blog, I stated
that a PC is so essential in my life because I use it daily, from my school
work, to paying bills and of course my job. Since its introduction to households,
PCs have impacted the innovation of communication technology.
The impact of computers has been at
an all-time high, penetration of PCs in a household held a rate of 70% in 2003 and
is now estimated at 90%. According to online lecture, study shows at least ¼ of
U.S. household have more than 1 PC. So why does society like PCs so much? Discussion
of the research presented by Dutton, Rogers, and Jun explained the adaptation
of PCs, “This strong relationship exists because home computers are an “active”
innovation… that involves the adopter/user in puzzle-solving behavior” (p.
243).
Since its adaption to society, PCs
have been known to cause certain affects in individual’s leisure time. Increased computing caused less time spent sleeping, watching TV, listening to
radio or reading books and less social interactions. However, there were positive behavior when using a PC. Time spent on PCs increased but it gave individuals the initiative to complete work, especially school work. “Computing increases the amount of time studying...” (pg.239). PCs have their pros and cons but it
does depend on the usage of the actual device. Users spend on average 6 – 17
hours per week computing. That can calculate
to at least 1 to 2.4 hours per day. It may not seem a lot but looking at a screen for 2 hours can strain your eyes. We can admit that PCs change our behavioral patterns but it allows us to gain more knowledge and become successful in our work.
References
Dutton, W. H., Rogers, E. M., & Jun, S.-H. (1987).
Diffusion and Social Impacts of Personal Computers. Communication Research,
14(2), 219–250. https://doi.org/10.1177/009365087014002005